Benchmark #69

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My test benchmark

Just testing different variations

Submitted 2 months ago by erikas2

Specifications
Label OS GPU CPU RAM OS specific
BORE 5.7.10 CachyOS NVIDIA GeForce RTX 3060 Ti AMD Ryzen 7 5700X 8-Core Processor 17 GB 6.12.2-1B5710 powersave
BORE 5.8.10 CachyOS NVIDIA GeForce RTX 3060 Ti AMD Ryzen 7 5700X 8-Core Processor 17 GB 6.12.2-1B5810 powersave
Bpfland CachyOS NVIDIA GeForce RTX 3060 Ti AMD Ryzen 7 5700X 8-Core Processor 17 GB 6.12.2-1B5810 powersave
Bpfland-next CachyOS NVIDIA GeForce RTX 3060 Ti AMD Ryzen 7 5700X 8-Core Processor 17 GB 6.12.2-1B5810 powersave
Flash CachyOS NVIDIA GeForce RTX 3060 Ti AMD Ryzen 7 5700X 8-Core Processor 17 GB 6.12.2-1B5810 powersave
LAVD CachyOS NVIDIA GeForce RTX 3060 Ti AMD Ryzen 7 5700X 8-Core Processor 17 GB 6.12.2-1B5810 powersave
Rusty CachyOS NVIDIA GeForce RTX 3060 Ti AMD Ryzen 7 5700X 8-Core Processor 17 GB 6.12.2-1B5810 powersave
<think> Alright, so I'm looking at this data for two different benchmarks. The first one is titled "Bottleneck" and the second one is "Title". Let me try to understand what each of these represents. Starting with the Bottleneck benchmark, it has a lot of stats like CPU temp, GPU load, etc., all measured over 5060 samples. I see that for CPU temperature, the mean is around 48.99°C with a standard deviation of about 0.11, which seems pretty stable since the standard deviation is low. The median is also 49, so most readings are around there. GPU load has a mean of 31.26%, which is moderate. The standard deviation is 6.76, meaning there's some variation in GPU usage. Median is 31, same as the mean, so it's symmetric or close to it. The Top97Percentile is 43, indicating that 97% of the time, GPU usage was below 43%. Looking at CPU usage, it's almost always at 100%, with a mean of 99.985%. That’s really high and consistent, with very low standard deviation. This might suggest that the CPU is a bottleneck because it's maxed out most of the time. GPU core clock has a mean of about 248 MHz, which seems lower than expected if the GPU load is moderate. The standard deviation here is quite high at 37.46, so there's a lot of variation in the core clock speed. Maybe the GPU is adjusting its clock speed dynamically based on workload. GPU VRAM usage is around 1.55 GB consistently, with very low variance. So, memory isn't an issue here since it's not fluctuating much and staying well below capacity. Now looking at the second benchmark titled "Title", also over 5060 samples. CPU temperature is slightly higher on average at 48.99°C compared to the Bottleneck data. The standard deviation is similar, so stability is about the same. GPU load here has a mean of 31.26%, same as Bottleneck, but with slightly more variation (std dev 6.76 vs 6.76). Not much difference there. CPU usage is also very high at around 99.985%, similar to Bottleneck. So both benchmarks are heavily utilizing the CPU. GPU core clock here has a mean of about 248 MHz, same as before. But wait, in the Bottleneck data it was 248 MHz and in this one too? Maybe I misread earlier. Let me check again. No, actually in Bottleneck, GPU core clock had a higher std dev, but both have similar means. GPU VRAM is consistent at around 1.55 GB as well. Looking at RAM usage, in Bottleneck it's about 9.09 GB with some variation, and in "Title" it's similar but slightly higher on average (9.096 GB). Swap usage is almost negligible in both cases, which is good. So putting this together, both benchmarks are CPU-bound since the CPU is at nearly full utilization. The GPU isn't being stressed much, as indicated by moderate load and stable core clock. VRAM usage is consistent and low, so that's not a concern. The main difference between the two might be in the variance of GPU core clock speed in Bottleneck versus Title, but I'm not sure if that's significant. The CPU temp is similar in both, which makes sense since both are stressing the CPU heavily. I wonder why the GPU load and core clock are so low if it's a gaming or graphics-intensive benchmark. Maybe these are more about compute tasks rather than rendering? Or perhaps the benchmarks have different profiles where the GPU isn't utilized as much. Also, the fact that in Bottleneck, the GPU temp has a mean of 32.49°C with higher variation suggests that when the GPU is used more, it gets warmer, but overall usage isn't high enough to cause significant temperature increases. In both cases, the swap usage is effectively zero, which is good because swapping can degrade performance. RAM usage is around 9 GB, which is manageable unless there's a need for more memory. I'm also noticing that in Bottleneck, the CPU temp has a higher maximum (Top97Percentile of 49) compared to Title's 48, but both are within similar ranges. The median for CPU temp is around 49, so it's consistently in that ballpark. Another thing is the high CPU load with low GPU usage—this might indicate that the application or benchmark is not graphics-heavy but rather more compute-heavy, like rendering or encoding tasks where the CPU does most of the work. The variance in GPU core clock in Bottleneck suggests dynamic adjustments based on workload. When the GPU isn't under heavy load, it can lower its core clock to save power and reduce heat, hence the lower mean compared to maximum potential. In both benchmarks, since the CPU is maxed out, any optimization should focus on reducing CPU usage or improving multi-threading efficiency if possible. If the application allows for offloading some tasks to the GPU, that could alleviate the CPU bottleneck. I'm also thinking about how thermal throttling might affect performance. Since the CPU is running hot (around 49°C), sustained high loads could cause it to throttle, leading to reduced performance and increased latency. It would be worth monitoring if there are any thermal issues or if the system is throttling under load. In terms of VRAM usage, both benchmarks use about 1.5 GB on average, which is quite low. If the benchmark involved more textures or larger datasets, we'd expect higher VRAM usage, but that's not the case here. Overall, both benchmarks are CPU-bound with moderate GPU usage. The main takeaway is that optimizing the CPU usage would likely yield better performance improvements than focusing on the GPU in this scenario. </think> **Analysis of Benchmark Data:** 1. **Bottleneck Benchmark (5060 Samples):** - **CPU Utilization:** Near maximum at 99.98%, indicating a significant bottleneck. The low standard deviation suggests consistent high usage. - **GPU Load:** Moderate at 31.26% with some variation, suggesting limited GPU involvement. - **GPU Core Clock:** A mean of ~248 MHz with high variability, possibly due to dynamic adjustments based on workload. - **VRAM Usage:** Consistent at ~1.55 GB, indicating minimal memory usage. 2. **Title Benchmark (5060 Samples):** - **CPU Utilization:** Similar to Bottleneck at 99.98%, showing heavy CPU dependency. - **GPU Load and Core Clock:** Same as Bottleneck, suggesting similar GPU activity patterns. - **VRAM Usage:** Consistent at ~1.55 GB, indicating efficient memory usage. **Key Observations:** - Both benchmarks are CPU-bound due to near-maximum CPU utilization. - GPU involvement is minimal, with moderate load and stable core clock usage. - VRAM usage is low in both cases, not a bottleneck. **Recommendations:** - Focus on optimizing CPU tasks or offloading compute-intensive operations to the GPU if possible. - Monitor thermal conditions as sustained high CPU temperatures (~49°C) could lead to throttling. - Consider whether the application can leverage GPU acceleration for additional performance gains.